In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum! Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky. -Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first. -If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.
Content
-You can now report back on your time at Venefica's to Elly at night. (The Venefica/Elly Quest is still incomplete, with a new notice in a convo that hints at what you should do next.) -You can now unlock helping Elly with experiments at night with enough affection, this also unlock night visiting. The amount needed will be increased later when it's possible to actually reach the intended affection level. -You can now also talk to Elly at night if you have access to the guild at night. -There is one new conversation with Venefica that is unlocked after you report back to Elly at night the first time.
Art
-The town now has a proper main background art, by Jiffic.
Modding
-MonsterHasPerk, is now IfMonsterHasPerk for consistency. -MonsterHasSkill is now IfMonsterHasSkill for consistency.
Fixes
-Fixed the Oni phase 2 status effect resistances, they are no longer immune to restraints, and one can be stunned while the other can be put to sleep. As per their phase 1. -High chance I fixed the issue where immunity perk timers would get stuck at 0. -Fixed a break with the MonsterHasPerk, MonsterHasSkill and IfHasSkill functions. -Removed the notification in the respec menu saying you dont have a respec ticket. -The percentile boost to damage via allure is now correct in the player menu display.
-The perks that affect the percentage damage increase from Allure are now properly added to the percentage part of the equation instead of the flat damage.
-Core skill damage will now properly display on the character menu, and no longer gets the entirely incorrect numbers. -Fixed a crash in awakend sofia's fight due to an incorrect audio call. -Fixed a small event break in venefica's choco honeymoon scene where she would ask you about it after every time instead of just once. -Assorted typo fixes and editing.
V23.3b Change Log
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky. -Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
Content
-Added a new event to the mountain called Fizzy Spring, that includes a new enemy to fight. This event is now also part of the first mountain run. -Amy's fight now has a new combat event where you basically play predator and prey. Or you catch your breath. -Added a simple event to the forest dungeon that allows you to fight Ancilla in a run. Similar to the ones for the temple with the oni's.
Balancing
-Post status effect immunities are now handled entirely different on the inside via perks. The important thing is you can now actually tell when someone is immune to something like charm after clearing the affect. Including yourself. I'm currently not sure if these are overly obtrusive/noisy or not at this time? So feedback would be appreciated.
-Many enemies have had their status effect resistances change, generally to lower their resistance to stun and restraint effects. Though in a few cases it was increased. -Stun now has a cool down period before someone can be stunned again. (3 turns generally. But monsters can have different delays.) -Restraint now has an immunity once escaped for all now, 3 turns. Also gives a bonus 100% to escaping restraints in case an enemy is using stat checks to get you into them.
-Sleep immunity now lasts for 5 turns up from 4 after waking up from sleep. -Charm immunity now lasts 2 turns, down from 3. -Toned down Amy's oral restraint move a bit. Also her pre-existing stat checks were lowered to 15s from 20s. Her Tech was also lowered from 35 to 30. Base damage of her 3 main sex attacks were decreased to 40 from 45. -Amy's max arousal has been lowered to 500 from 700, and she no longer has the 'Nerves of Steel' perk lowering all damage she takes by 5%. -Reworked Amy's aphrodisiac to incentivise getting out of her oral stance by having it wear off very fast. -You can now use Enamor, Seduce, and Smoldering Seduction while in the make out stance. -Restraint durability is no longer increased by status effect duration via perks or Int. -Lowered Enfeebles stat scaling with int from 35% to 25%. -Magical Binding and Bondage Net now only require 10 of their related stat to learn, down from 20, and both now cost 500 eros, down from 1000. -Schemer and thoughtful Schemer now only give 5% increase to status effect chance, down from 10%. -Tricky now requires Schemer.
Art
-The Black Knight now has new art by ADOPOLICH. -Nova now has art by Jiffic. -Elly is now a bit shorter in game. -Made Galvi's steam layer more transparent.
QoL
-There is now a loading screen/presplash when opening the game on PC and Mac to inform you the game is opening while it loads database stuff. Special thanks to feltcutemightcleanlater. -The options settings for on and off have been changed to match with the other buttons in that menu. Special thanks to feltcutemightcleanlater.
Modding
-Updated how perks are given to enemies to work similar to the player. Meaning some perk types that didn't work before now do. -Added the StunDelay perk type to mostly change the delay rates for monsters. (eg shizu's is short, sofia's is longer.)
Fixes
-Fixed RequiresFetishLevelEqualOrLess and RequiresFetishLevelEqualOrGreater menu requirements not using the correct variables causing weirdness -Fixed Lumiren cave event checking an addiction the wrong way. This was making the check to move on from her cave WAY harder in some cases than intended. -Fixed menus in combat gaining quotations when they shouldn't have quotations. -Fixed some instances where the speaker wasn't getting cleared. Like after location enter events in town. -Fixed ChangeEnergyByPercent setting energy instead of adding or subtracting. -Lizard gals and Kyra now have Huntress' Pin instead of Pin to stop causing weirdness with the actual player's pin skill, such as giving it to you for free once you break out.
-Stopped extra s' getting added to plural item drops in some cases. -Fixed some errant Willpower checks not being temptation checks in trisha's fight. -Turn Timed perks now work correctly on enemies. -Fixed ChangePerkDuration not affecting turn based perks and only longer time based ones. -Fixed Aiko fight having some broken menus that led to an unintentional and janky instant loss. -Belles sex scenes now remove backed up perks. -Fixed an out of date fetish check in Minoni's content. -Ordering a drink and lacking the money no longer breaks the event and kicks you out of the bar. -The android loading screen presplash image thingy now works again. -Assorted typo fixes and editing.
V23.2a Change Log
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
Modding
-Menu requirements can now properly check for multiple different item, perk, and skill requirements before letting the option be available.
Fixes
-The specialty menu burger now actually has its effect description when picking through the menus. -Reconsidering your drink choice or ordering elven wine no longer bugs out the event and tosses you out of the bar. -Fixed Belle's recipes only checking the last item instead of ALL the items needed. This led to people potentially losing items they shouldn't. -Assorted typo fixes and editing.
V22.5 Change Log
Remember to update your save in town. -Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. -Additionally all mods will be broken at the launch of this game version, and will need to be updated. I'm very sorry for this.
Content
-Galvi now has a Titfuck scene, written by Subject Alpha. It will always trigger on your second time with her (or next in the case of save file that have met with her prior), and after wards you'll get given a menu on subsequent meetings with her on which scene you want.
-Ive gone through and updated all of the camper trio's erotic scenes. Some more than others.
-The succubi campers now have a shortcut to their location once you've completed the quest.
-After completing Jora's quest you can easily visit her. Art
-The camper trio, Jennifer, Heather, and Catherine now has art by Otani.
Balancing
-Simplified the ChangeProgressBasedOnVirility function to be a base line Virility x 0.1 before the multiplier set by the user. This is to make the function less confusing and easier to understand how fast it will act.
-I've revised the pent up perks build up via Virility, and it should ramp up slower later, but faster earlier on in Virility amount, overall it should be less punishing until you get past the 500 and 800 marks.
-Recoil damage can now make you and enemies orgasm. -Increased the Alarune and Nicci's resistance to sex and anal by 10%, as well as their resistance to recoil damage by giving them the Pacing Perk.
-The wait command now restores 5% of your energy.
Systems and Modding New Stuff
-Added the HoldCurrentVirility function, which grabs the current virility of the player and uses it for all checks until HoldCurrentVirilityEnd is called.
-There's now a .json file in the perk folder with a list of all perk types and their effects, neatly organized, with special thanks to feltcutemightcleanlater.
-When using DisplayCharacters, you can now use the names of the characters instead of the number they are in the speaker list. eg: "DisplayCharacters", "Belle", "Nara", "Vivian", "EndLoop",
-Added 'Speak' Function that allows you to put in any name and have it be used as a speaker, even if not listed at the top. eg "Speak", "Vili and Nara", "Give us hugs!" or "Speak", "Trisha", "Hi", and it will use the given line as a speaker and then the following line as a line of dialogue similar to the speaks function, just keep in mind speaks always gets the first speaker from the supplied list in the file, while speak needs you to give it a name to use. Speak will also be handy when handling multiple characters talking given it can be a little hectic with 3 people talking.
-You can now use 'EventJump' in menus to jump right to the event you want without needing to make a scene for it. eg "EventJump", "'Bon Bon Bun'", "MenuOptionName". I have also added the ability to specifiy a scene to jump to. Eg. "EventJump", "'Bon Bon Bun'", "ThenJumpToScene", "StoreMenuReal", "MenuOptionName". These can also be used with the "FinalOption", function if desired.
-Added the CallSceneThenReturn Function which allows you to jump into a scene then return to where it was called initally. These can be called inside eachother as well. Exiting one of these calls is the same as ending an event, leaving it with no jump. Be sure to end a call or weird shit will happen, like rewinding time. Check TimePassed.json or EndOfDay.json for examples of its use.
-Added CallNextSceneJumpThenReturn which turns the next scene jump into a call and returns to where it was called from, works the same as CAllSceneThenReturn, but you can put a check with it, eg: "CallNextSceneJumpThenReturn", "IfFetishLevelEqualOrGreater", "Breasts", "3", "quickTiddyCheck", - This is NOT to be used with event jumps. The jump must be called directly after this is called or it will fizzle.
-Added CallEventAndSceneThenReturn which funtions the same as CallSceneThenReturn, but allows you to call a new event. ed: "CallEventAndSceneThenReturn", "Enter 'Amber's Adventuring Shop'", "AmberEventCallTest", -Putting "ShuffleMenu" before any option in a menu will randomly shuffle the entire menu every time it's seen.
Systems and Modding Overhauls -All game .json files have been moved out of the renpy folder and into the game folder, then reorganized to be easier to look through. Special thanks to feltcutemightcleanlater. -IfDealyingNotifications is now properly named IfDelayingNotifications -The "ApplyStatusEffectQuietly" function has been removed, and should be replaced with "ApplyStatusEffect". It functions the same. -"ApplyStatusEffect" no longer is able to display a line of text from the skill itself in outcomes, and has been made permanently queit, move and skill text you may have been using into the actual event. Note that this only occured out of combat, and in combat it never did this, because it was jank. -EndRandom in JumpToRandomScene calls has been changed to EndLoop for consistency. -EndStances in IfPlayerHasStances has been changed to EndLoop for consistency. -loopEnd in PlayImagePulseLoopingList, PlayImagePulseLoopingList2, PlayImagePulseLoopingRandom, and PlayCustomBarrage has been chaned to EndLoop for consistency.
-endStoreMenu in SkillShoppingMenu and ShoppingMenu has been changed to EndLoop for consistency. -endSwap in SwapLineIf has been changed to EndLoop for consistency. -EndMenu in Menu has been changed to EndLoop for consistency. -End for display characters has been changed to EndLoop for consistency. -The "questComplete" function is now "QuestComplete". For consistency.
-The following text functions have been capitilized for consistency (example: thePlayerName->ThePlayerName): thePlayerName, finalDamage, damageToPlayer, damageToEnemy, attackerName, attackerHeOrShe, attackerHisOrHer, attackerHimOrHer, targetName, targetHeOrShe, targetHisOrHer, targetHimOrHer, targetYouOrMonsterName, attackerYouOrMonsterName, attackerName2, attackerName3, attackerName4, attackerName5, sexWords, sexAdjective, displayPlayerChoice, displayMonsterChoice, playerOrgasmLine, progressDisplay, playerMoney, pink and colorEnd.
-The following perk types have had their spaces removed (example: "Foreplay Energy Regen" -> "ForeplayEnergyRegen") for the sake of ease of use.: Foreplay Energy Regen, Foreplay Arousal Regen, Foreplay DefDown, Get Out Of Stance, Remove Restraints, Run Chance, Better Prices, Buy Prices, Sell Prices, Damage Reduction, Recoil Boost, Allure Recoil Boost, Recoil Damage Taken, Crit Chance Boost, Crit Damage Boost, Out Of Stance Evade, Loss Exp, Eros Boost, Item Drop Chance, Treasure Find Chance, Give Sensitivity Points, Gain Spirit, NonPen Magic Boost, Breast Boost, Seduction Boost, Kiss Boost, Sex Boost, NonPen Sex Boost, Ass Boost, NonPen Ass Boost, Pain Boost, Penetration Boost, Baseline Allure Flat Buff, Baseline Allure Flat Percent Boost, Virility Boost, Trance Stun Chance, Orgasm Energy Drain, Aphrodisiac Turn Cure, Stance Stuck, Crit Chance Boost Self, Crit Damage Boost Self, Aphrodisiac Amp, Initiative Bonus, Sleep Amp, Status Chance Boost, Paralysis Amp, Exp Boost, Status Icon, Multiply Spirit, Removed on Orgasm, Gain Energy, Gain Arousal, Stun Res, Charm Res, Aphrodisiac Res, Restraints Res, Sleep Res, Trance Res, Paralysis Res, Sex Sensitivity, Ass Sensitivity, Breasts Sensitivity, Seduction Sensitivity, Magic Sensitivity, Pain Sensitivity, Holy Sensitivity, Unholy Sensitivity, Increase Fetish, Decrease Fetish, Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost, Foreplay Boost, Indulgent Boost, Sex Toy Boost, Resist Final Orgasm, Semen Energy Drain, Semen Heal, Semen Attack Boost, No Anus, No Chest, No Mouth, No Pussy
-The perk type: Start Deeper in trance, is now StartDeeperInTrance, and Cant Break Free of Trance Without Items is now CantBreakFreeOfTranceWithoutItems -The following line triggers in monster files have been capitilized for consitencey. eg: "hitWith" -> "HitWith" List of altered functions: hitWith, hitWithA, usesMove, escape, lowHealth, playerLowHealth, onSurrender, onPlayerOrgasm, stanceStruggle, stanceStruggleComment, stanceStruggleFree, stanceStruggleFreeComment. -restraintStruggle, restraintStruggleCharmed, restraintEscaped, restraintEscapedFail have also been capitilized for line triggers, just be sure you dont accidently apply the capitilization to a skill file by accident. -Removed the "CallEvent" function, trust me you weren't using it. -CallEventThenScene has been changed to CallCombatEventAndScene for the sake of clarity and sanity.
Fixes -Fixed Elena and Elly's normal intro scenes not displaying unless you got all their special intro scenes. -Fixed a spacing issue in combat menus involving items (or skills) with very long names. -Time now properly advances with Elena's bar event if nothing lewd occurs. -During the forest inn event if you win the combat it now properly returns to day if it was day when you got there. -Fixed a song not playing when you touch Venefica's ears. -Fixed an issue that could cause a crash when timed perks wear off. -The succubus glory hole event and Venefica's milking job now properly check for the player's Virility prior to the first orgasm, so pent up perks properly apply to the end result -Fixed Mara paying u even if u didn't work for the bar in one specific instance. -Ancilla's service scenes, and the one imp bj during a cleaning event, now have proper orgasm calls. -Assorted typo fixes and editing.
V22.4a Change Log
Remember to update your save in town. QoL -Altered character menu displays to space out long names of items or perks better.
Android -Increased size of scroll bars on android. -Restructured the layering of the buy/sell shops to decrease chance of clicking an item instead of the middle scroll bar.
Fixes
-Fixed a crash when trying to shop. -Fixed a conversation with Venefica constantly repeating while wearing a collar, it will occur one more time then stop. -Added some missing orgasm calls to Venefica's scenes. -Fixed being left with 0 spirit being able to happen when first meeting Vili. -Aiko now drops eros when you beat her. -Fixed an issue where Camillas face layer was clipping over her outfit. -Assorted typo fixes and editing. V22.4 Change Log
V22.3 Change Log Remember to update your save in town.
Content -Added a few convos to Beris' content that require you to lewd her multiple times before she'll talk with you. -Added in a hoof stepping scene for Minoni by Valentin Cognito, requires a lvl 3 foot fetish or lvl 3 monstrous fetish to attempt asking her to do it.
Modding -EndVictoryEvent function has been removed, as it's now no longer needed. -Added RequiresFetishLevelEqualOrLess function option to menu requirement checks. -Menu fetish requirements can now be properly stacked as requirements. -Load Validator has been updated with special thanks to dfs on hypnopics collective, i'll also be commenting it out in release builds, so if you want to turn it on to check your mod you'll need to scroll to the bottom of LoadDatabase.rpy and uncomment 'validator.printToFile()'
-Removed the incredibly depreciated SetChoice command inside the Menu Function.
-Added a "MaxMenuSlots", function for Menus, that must be called first to work. Can condense menus if descriptions get too long or menu is expect to be long, currently for the nightlife menu in case me or modders add to it. Is not used for the food menu yet because reasons. does not count the final option as a menu option, and that will still always show up with one option if set to 1. Does not go above 6.
QoL -The healing circles in the temple and before Vili's boss fight now send you back to the option to rest or not when you rest there, when you can't heal fully, this should allow you to heal back up faster after already using the circle. -You can now meet Mara in the bar at night. -The sensitivity removal menu now uses arrows if you have more than 4 sensitivities to fix, and if applicable holy and unholy can now appear to be removed. Fixes -Fixed fetish page arrows not dissapearing if you lack the money to pay. -Kaia's at home scenes now have proper orgasm calls. -Beris' scenes now have proper orgasm calls. -Fixed Beris' cuddle check not resetting if you meet her at the bar instead of work. -Fixed Minoni not taking off her clothes for a sex scene. -PlayImagePulseLoopingRandom and PlayImagePulseLoopingList no longer use the same variables and can be used at the same time. -Fixed surrendering to Feng in her room not removing the status effect. -Amy's alt reaction for kissing when stunned now properly works. -Assorted typo fixes and editing.
V22.2a Change Log Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt for thee older saves have been completely reset due to system changes, sorry for any inconvenience this may cause. Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once. Fixes
-Fixed a crash related to perk lists not updating correctly. -Fixed an issue with a guild entry conversation. -Fixed a bug that would stop you from going adventuring, which would be an issue with the time step events. -Fixed a bug that would cause a menu to pop up and force you to return to town. -You now need to actually pay for food at the bar. V22 Change Log Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause. Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once. Keep in mind that many of the new system changes (Such as the night and day system) are very tentative and are heavily subject to change still. Content -Added an inital run to the forest similar to that everywhere else has before you unlock its explore mode and also the forest dungeon. Old saves can do it again as well and re-fight perpetuas first fight again one time if they want. -Tuned up Elly and Elena's existing dialogue lines. -Gave Elena and Elly multiple new conversations. -Made some revisions to Mika's backstory convo. -Nara now has a new loss scene for when you lose in no stance. Written by SubjectAlpha. -Nara's original loss scene is now sex stance specific. -There's a new Brothel event featuring the first Voltlin. Scene written by Subject Alpha, Character description and editing handled by Threshold. -A new Solo elf brothel event, written by Subject Alpha. -A new Solo imp brothel event written by Subject Alpha. -Multiple new dream scenes with varying requirements to trigger. -The Elf Sex Fetish Dream is written by Subject Alpha. -The Kunoichi feet Dream is written by Game Salamander.
Day/Night System
-Time now passes, and night can fall, increasing the deadliness of monsters, but also the rewards. -If you dont orgasm for an extended time or have high virility you get a perk/status effect that lasts until your next orgasm, increasing how much spirit you lose and how much arousal you take. -You can now get week long blessings after unlocking the blessings menu. -Moved around Lucuille's talk options to add in Temporary Blessings. -You can now enter the bar and eat food that buffs your stats for a day. -The health, spirit, and energy UI is now always displayed. -Manticore Venom addiction and Sofia Addiction now fade a little every day. Manticore doesn't if you have mate bonded. -Returning to town no longer refreshes your arousal, energy or spirit, but does clear all status effects, it also always advances time forward 1. -Leveling up no longer re-fills spirit, but still refreshes arousal and energy. -Losing and returning to church leaves you with 1 spirit instead of refreshing you to full, it also advances time forward 1. -Sleeping at your room fully refills your spirit and energy, and proceeds to the next morning. -Working at the brothel during the day is now always safe, (May change in a later patch.), and the glory holes dont open until night. -Greatly increased the chances of Feng's howling at moon event, but it now only occurs at night. -Until you romance Kaia, she will not show up at night for her event, and will instead ambush you once you have romanced her 66% of the time.
QoL Changes -On game start save files are given the player's name. You can now also rename the save file you're currently using in the save menu, but you need to save over a file for the change to take place.
Balancing
-Made the inital mountain run less punishing, and added an actual break spot before the boss.
-Rest ambush events now heal you with a rest before the ambush.
-Revised rest point placement to be done right after treasure spots are shuffled in, and the luck stat no longer affects them. This will ensure at least one rest point will always be placed in the explore run, and should be in the first 25%-50% of the journey. Overall this change should make resting more reliable without having them always appearing with high luck. -There will now always be a break spot provided before a quest event location when in exploration mode. Art -Belle now has art by Applehead. -Perpetua now has a Pout expression, by Jiffic.
-Shizu now has 6 new expressions, though two of which are old expressions with an eye glow effect, and her caring expression is now more caring. By Jiffic. -The oni sisters now both have art by Jiffic. Modding
-The DisableRun perk type can disable the players ability to run from all fights.
-JumpToRandomScene can now use any of the same requirement functions Menu options can use to filter options out.
-Added a scene jump function validator for the .json files made by dfs on hypnopics collective. It prints a txt file into the game folder. Just ignore any for scenes that are intended to not be jumped to.
-I set it up so if it turns to night it will auto get a night bg equivelent if it has Night after it's normal name, like townNight.png if there is a night bg as above the game will auto select it when getting a new bg with changeBG function.
-"IfTimeIs" function, can check for the following: Day, Night, DayFaked, DayTrue, NightFaked, NightTrue, Morning, Noon, Afternoon, Dusk, Evening, Midnight
-"SwapLineIf", "IfTimeIs", works like a normal iftimeis function mixed with a swaplineif
-"RequiresTime" like above but for menu options.
-TimeBecomesNight sets the time to night, will clear false days and start false nights. TimeBecomesDay does the above but for daytime. False nights last until you return to town or the next day starts, false daytime during night ends in the next time advancement or when returning to town.
-"AdvanceTime", "1" function now exists to move forward time. 6 chunks in a day.
-"DelayNotifications" can be put after it, or RestPlayer, or SleepPlayer, to delay perk decay notifications unitl the next time roll over, so you don't interrupt a scene
-Added a RestPlayer function so events can use the rest call rest points do and benifit from rest point related perks. It also increments time forward.
-SleepPlayer refreshes the players everything, and advances time until next morning.
-"IfDealyingNotifications", lets you jump to a different scene if notifications are being delayed, same reason as above, but for events, it's not auto skipped so you can still count progress, just not inform about it.
-Added HealingSickness and IfHealingSickness functions so time doesn't freeze at healing circle spots like the oni twins, you can still farm there though.
-Events with the type EndOfDay will now be called at the end of the day's cycle.
-Events with the TimePassed ttpe will be called every time, time advances.
-Events with the StepTaken type will be called every player step, outside of town.
-Events with the EndOfTurn type will be called at the end of EVERY turn in combat, this is for player combat events and stuff.
-Events with the PlayerOrgasm type will be called whenever the player orgasms, including out of combat with the PlayerOrgasm function.
-Events with the Dream tag will be called when the player sleeps, but can be ignored in event if the "DelayNotifications" function is used.
-Added Damage Boost perk type, which boosts all damage dealt by the perks owner by that percent.
-Added Status Icon perk type which lets you assign an image to the status effect bar when somone has this perk.
-If Item Drop Chance, Exp Boost, or Eros Boost is put on an enemy, it now increases their respective thing on that monster.
-Added the Multiply Spirit Loss perk tag, multiplys the current spirit loss by an amount, more instances of this perk will multiply seperately.
-Added the Removed on Orgasm perk tag to have the perk removed when the owner orgasms.
-The perk tags TurnDuration and TimeDuration can be used to make the perk dissapear after a set duration, TurnDuration being steps/combat turns and TimeDuration being increments of the day.
-The perk tag EndMessage can be used to display a message when the perk ends via TurnDuration or TimeDuration.
-The perk tag NonPersistentEffect can be used to remove the perk when all non-persistent status effects would be removed, like Charm or sleep.
-|perkDuration| can be used in a perks description to have the remaining time displayed. If it's a turnDuration it says turns, if it is a time duration, it says time increments or days.
-When making a perk you can now use the "PlayerCanPurchase" feild like this,"PlayerCanPurchase": "HiddenCompletelyFromPlayer" to hide a perk from showing in the players list of perks.
-Added GivePerkQuietly function. -Added "ChangeProgressBasedOnVirility", "1", with the number feild being a speed multiplier, primarily desined for the pent up system, but can have other uses. -BumpToTown function that sends player to town square without advancing time.
Fixes
-Fixed an issue that would cause line breaks in monster attack dialogue with no actual dialogue and only functions to have a pointless space.
-Fixed a crash when using a ??? character as a blank display spacer, such as with Sofia's 2nd loss scene.
-Fixed damage buffs/debuffs checking for duplicates in the user not the target.
-Fixed sorting skills then saving, not always keeping your changes when you load that save.
-Fixed Kaia's art disapearring after you lose to her and she drags you home.
-Fixed a broken scene jump in Lillians quiz
-Fixed an issue with 2 of the awnsers in Lillians quiz being reversed
-Fixed a crash with activating image overlays
-Fixed a bug with not having money to buy holy water the first time you talk to lillian about holy water.
-Fixed a broken link in Mika's content when doing reverse cowgirl anal and three in her combat events, two of which were for her stance struggle lines for sex.
-Fixed a broken event jump in Jora's quest if you praised her and then attacked her for somereason.
-Fixed a broken event jump with Mara, the succubus glory hole, Toxic Matango, Vili, Kyra, Imp Den, Imp combat events, Oni twins combat events.
-Fixed 3 broken event jumps in sofia's combat events, and 1 minor one in her 3rd fight.
-Fixed imps using the playful tease blowjob line in cases where they should have been using the Glans Teasing skill/line.
-Fixed Trisha's conversation about Succubi not showing up. Also fixed talking with her removing your ability to turn down the meal after you've made progress with her.
-Fixed Tengu Harpies not using their final hypnosis effect! At max hypnosis, while charmed, they should deal a bit more damage, especially during sex.
-Fixed 2 of Trisha's oral combat events leading to the wrong orgasm scenes.
-Music now plays during the Lumiren event as it was supposed to.
-Edits to Amber's store events and writing by WilliamTheShatner.
-Multiple assorted typo and grammar fixes.
V21.8a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Content
-Made revisions to Lillian's entire character.
Art
-Aiko is now thicker than before, and after clearing the will trials, heading back with her, and talking to her about Yuki-Onna (again if you already have) will unlock the ability to get her to sculpt her form a little.
Modding
-Revised image layers to accommodate 'imageSets', you can check Aiko's monster file for an example. Changing a set is done by using this "ChangeImageLayer", "ImageSet", "1", "Plush", and depends on the name of the set, you can also call a name for the target like with image layers changes, and it will automatically carry over any current expressions and stuff. Note this is not held persistently thought and would need to be called every time.
-There is also the option to do "ChangeImageLayer", "ImageSetPersist", "1", "Plush", so that set is always used when that character appears on screen initially. It also changes the set then and there.
Android
-In about 2 updates (on your end from here onward) the update glitch will be fixed.
Fixes
-Fixed being able to spam headpat and hug with Lillian to get as much affection/progress you want.
-Fixed an issue with a dead end with Mika.
-Cleared out depreciated files and duplicate files hanging around in skills.
-If you're rented out by the manticore it now displays manticore instead of ??? if you don't know her yet.
-Fixed a broken menu option in Vivian's stuff.
-Fixed an infinite loop in Sofia's 3rd fight if you had max trance and 10+ kissing fetish.
-An issue with CombatEncounter putting enemies into the fight in the wrong order should be fixed now.
-Fixed an issue where enemy expressions in group encounters wouldn't change
-Fixed a scene break in the succubus glory hole brothel event.
-Assorted typo and editing fixing.
-Remember to load your save in town.
V21.8 Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Content
-Made revisions to Lillian's entire character.
Art -Aiko is now thicker than before, and after clearing the will trials, heading back with her, and talking to her about Yuki-Onna (again if you already have) will unlock the ability to get her to sculpt her form a little.
Modding
-Revised image layers to accommodate 'imageSets', you can check Aiko's monster file for an example. Changing a set is done by using this "ChangeImageLayer", "ImageSet", "1", "Plush", and depends on the name of the set, you can also call a name for the target like with image layers changes, and it will automatically carry over any current expressions and stuff. Note this is not held persistently thought and would need to be called every time.
-There is also the option to do "ChangeImageLayer", "ImageSetPersist", "1", "Plush", so that set is always used when that character appears on screen initially. It also changes the set then and there.
Android
-In about 2 updates (on your end from here onward) the update glitch will be fixed.
Fixes
-Fixed being able to spam headpat and hug with Lillian to get as much affection/progress you want.
-Fixed an issue with a dead end with Mika.
-Cleared out depreciated files and duplicate files hanging around in skills.
-If you're rented out by the manticore it now displays manticore instead of ??? if you don't know her yet.
-Fixed a broken menu option in Vivian's stuff.
-Fixed an infinite loop in Sofia's 3rd fight if you had max trance and 10+ kissing fetish.
-An issue with CombatEncounter putting enemies into the fight in the wrong order should be fixed now.
-Fixed an issue where enemy expressions in group encounters wouldn't change
-Fixed a scene break in the succubus glory hole brothel event.
-Assorted typo and editing fixing.
-Remember to load your save in town.
V21.8 Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Content
-Added a scene where you stare at Vivian's breasts a lot. Like, a lot. Seriously.
-Added an automatic dialogue to Vivian for when you clear the caverns.
-You can now talk to Vivian about the other people in town.
-Touched up Vivian and Amber's old dialogues for when you progress to a new location.
-Amber and Vivian now have short one off lines for when you approach them like Lillian does.
-Amber now has some proper conversations, as well as more events on entering her store based on location progress.
-Amber now has an incredibly bare bones (essentially non-existent) sex toy upgrade menu, that can currently be only access if you talk to Vivian about Amber.
-Added a small scene about what Venereae uses the money donations for to the prayer statue.
-Added a sex scene on loss with Kyra, written by Game Salamander
Balancing -Blessed Rosary now increases your minimum dice roll by 4, up from 2.
Art -Ghost art by Houpo has been added. -Toxic Matango art by Applehead has been added.
Modding
-Sex Toy is now it's own tag similar to Indulgent and Foreplay, and has a Damage Boost perk type. I'll be looking to expand on this in v23.
-Calling a VFX that is still active will no longer make it do weird stuff if you don't manually end the prior one first.
-Pulsing loops and image barrages can now have their parameters changed without recalling the entire image list every time by calling endLoop after the variables.
-Added IfHasItemInInventory to check only the player inventory for the item, as well as an amount, and ignore equipment.
Android
-In Android, Increased the size of combat text buttons so it's easier to select the option you want.
Fixes
-You now need to have met the person in town to talk to someone else about them, (vivian or lillian currently.)
-Fixed incorrect layer calls in one of Aiko's loss scenes.
-The combat menu options are now correctly held between saves, so when opening the game and the save in combat the menu wont be back to initial selection. More importantly it wont let your combat menu skills slip through space and time so you can load another save that's in combat, getting the menu you had open in your current combat, allowing you to pick skills you don't actually have and crash the game.
-The character menu's eros display should now be able to handle larger sums of money.
-Fixed an issue with Trisha not tying you to the bed in some cases.
-The combat menu tabs for waiting and items now stay open next turn unless you get stunned or restrained.
-When buying skills the skill damage estimate now takes into account your damage boosting perks.
-Assorted typo and editing fixing.
-Remember to load your save in town.
V21.7b Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Fixes
-Fixed leveling up sending you back to town and other weirdness.
-Remember to load your save in town.
V21.7a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Quality of Life
-Added a line at initial character creation that any unspent points will be lost once you start.
Balancing
-You can now only lower cock sensitivity by a max of 5% at character creation, down from 10%.
Modding and Systems
-Removed multiple instances of old depreciated code that's unused.
-Reorganized code so some functions are in more sensical locations and some classes aren't in their own file alone. Notably I move a bunch of crap out of functions.rpy into places the functions actually belong in.
-Moved the reader diction into a single function instead of having like 3 separate instances of it.
-Condensed the sensitivity change and stat change functions for character creation and level ups.
Fixes
-Fixed Bed-Chan missing a face in her duo cuddle scene.
-Fixed selecting the Hidden Glade option in blessings removing the option from your menu even if you didn't buy it. Note this will not fix the issue if it's already been removed from your options.
-Fixed monsters not struggling against restraints.
-Fixed an event break with someone in the brothel changing forms.
-Renamed a minor off screen character from Lucille to Aria to avoid confusion with the on screen Lucille.
-Fixed a crash with the out of combat scene layer. (Vili glory hole event for example.)
-Selling items with price increase/decrease perks now properly displays the total cost of the items. It was still giving you the correct payout before.
-Fixed assorted typos and grammar issues.
-Remember to load your save in town.
V21.7 Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Art and Content
-1 new conversation with Vivian.
-Bed-Chan's art by ADOPOLICH is now in game.
Modding and Systems
-You can now put in names instead of numbers for the "ChangeImageLayer" function, to keep better track of which character in the scene you're changing the images for, and not needing to care if you re-order them, note that this uses the IDname field from the monster file not the name one. For example "ChangeImageLayer", "Expression","Bed-Chan", "JoySilly"
-Added "lineTrigger":"escape", to monster dialogue response options for after the player escapes using moves like distract or teleport successfully. You can also choose a specific skill for it if you want instead of a general response.
-Added proper skill calls for Wait, Struggle, Push Away, and Defend so they can be responded to by monsters. Run Away is now called 'Run Away' instead of 'Flee!'. The monster dialogue 'AnyCounter' is not triggered by these skills, if you want to counter them you need to use 'AutoCounter' and specify them.
-Added the optional requiresEvent field to Items, Monsters, Events, Locations, and Adventures. Which allows you to check for progress or choices from multiple different events to see if the thing should be allowed. Instead of forcing you to use items. Check the mod manual or one of the blank templates in the files for an example.
-also added FullyUnlockedByEvent optional field for locations which works the same as the requiresEvent field, but for the unlock status, which lets the player properly explore the location.
-changed FullyUnlockedBy to an array to match the requires field. BE SURE TO UPDATE YOUR MODS IF YOU HAVE A LOCATION. "" -> [""]
-Updated the example mod to accommodate for changes to the games systems.
Fixes
-Fixed Vili using the wrong expression in reaction to Holy Headpat.
-Fixed elves using the wrong expression in an orgasm line and when the elven ambush fails in one case.
-Fixed ChangeImageFor ignoring the AlwaysOn Layer tag.
-Fixed calling "ClearStanceFromMonsterAndPlayer" "All" clearing every stance on the player instead of just the one's with the focused monster, which could lead to issues in multi enemy fights.
-"setXalign" and "setYalign" in individual images now actually do stuff.
-May have fixed a potential crash when opening the character menu, if you were having this issue, enter into town square, if you loaded there, leave and come back, that should fix the issue.=
-Perks that boost attack on player orgasm no longer infinitely stack, and just get their duration refreshed.
-The surrender option while restrained has been renamed to other to match with the option while not restrained.
-Working at the brothel now properly checks the description field for if an event should trigger in more than one location.
-Manticore Venom Injection can now make you orgasm.
-Fixed a few instances of DeactivateExpressionOverlay still existing in Shizu's victory scene. -Fixed assorted typos and grammar issues. -Remember to load your save in town.
V21.6a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Fixes
-Fixed monsters being added mid fight crashing the game
-Fixed overlay layers not starting on correctly.
-Fixed enemies when added mid fight not being added to the end of the encounter list and instead the spot before it causing all kinds of weird things.
-Fixed the x align of image layering doing wonky stuff. Such as the kunoichi trainee and tengu.
-Fixed Elly's face and one sleeve from dissapearing into the void in her convos.
-Remember to load your save in town.
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