re: Dreamer is an adult gender bender visual novel about an impossible phone game that turns its user Zach into a girl before they even start the tutorial. With an impish and unreliable in-game A.I. as their only lead on how to change back, can Zach follow the rules of this insanely predatory game to survive, or will they lose everything that made them a man in the process?
0.8.1 (05/28/2021) (CURRENT SUSTAINER PATRON AND BACKER PATRON): CHOO CHOO! ALL ABOARD THE YURI EXPRESS! Britney is finally getting new content after five months, and this train isn't stopping until she finishes the weekend with Zach. I've been doing the yuri crew, some of re:Dreamer's most diehard supporters, dirty with dangling her content in front of them but always going back to Keisuke, and I want to give her the love she so rightfully deserves. On that note, Tara Mede's sustainer request was for a stronger romance focus in Britney's route. Expect to see some choices that will increase the romance focus with Britney throughout the route with checks that will be run on it similar to the C.H.E.A.T.S. stats, where some dialogue and events will change based on how high or low it is (while largely leaving the events the same). This is purely an additive to the romance, not a detractor. It tracks good opportunities Zach takes, not missed opportunities or things he messes up. Anyways, Britney's new content is in the "Try to tell her the details over text" route and is a more lighthearted romp to show a growing romantic potential between Britney and Zach. As the most recent Friday Update discussed, Zoey has 10 new expressions. Their implementation in the full game is very underutilized, but they make a strong appearance in the new 0.8.1 content and edits. Zach's mom finally has a name! While next to nobody in the story is going to be calling her by it, I've settled on Samantha in her new World Info entry that unlocks in either the first day of Britney or Keisuke's route. In that same vein, Britney finally has accurate official measurements! If you don't know, her artist, Myumi, upper her cup size from the small D she was listed at, much like TiltSHIFT upped Zoey's cup size from the DD/E she was listed at. Anyways, Britney's measurements are: Height: 161cm/5'3.5" (half an inch taller than Zoey, half an inch shorter than Zach) Weight: 54kg/119lbs Bust-Waist-Hips: 91cm/36"-56cm/24"-87cm/34" Cup: 77cm/31" underbust, so 32DD/E US, 32DD UK, 70F EU, and 75C JP/KR There's been some confusion about the way content is gated between versions because the placeholder screen words itself in a way to imply that there's a Patreon paywall for more content than exists, so the placeholder screen has been updated to link to both the online changelog on TFGS and the route flowchart within the game folder so that readers can check. Some of you probably got here from that :^) Fixed the variable phone transition not applying properly. The phone should no longer slide out from under itself. 0.8.0 (05/12/2021) (CURRENT PUBLIC): The intro up to the friend choice has been completely redone, featuring a new transformation sequence with the sketches of the upcoming HCGs. This lowers the script from 190,000 words to 160,000 words, but the cut portions were the rambling Ai vs Zach intro that people didn't like. To that end, I've rebuilt the bundled route flowchart to be clearer and show the new content. I still need to run the giant spell checker of the script I keep promising, but releasing this after more than month of delays takes priority. Zach has a real phone now! It doesn't quite have the full functionality to it yet, but it's there and it looks pretty! The Android installation is now just an APK. No more confusion! Added an Android variant for the texting screen that makes the phone font bigger for better legibility on smaller screens (the irony of the nesting phone within a phone isn't lost on me). I also finally remembered to update the Android config build version number from 500. From now on, it'll be updated to reflect the changed in versions. The text message system is now slightly clearer and more legible; also, the sounds for texts being sent is automatically parsed. Removed blank .png images and replaced them with Null displayables like a smart person Fixed a sprite error after the Keisuke mirror sex scene where I forgot to declare the outfit as "t_shirt_lifted_nude_wet_male_jeans"; the "t_shirt_lifted_wet_male_jeans" it was declared as and its missing "nude" gave the game an aneurysm with no torso. Remade the shower HCGs to have Zoey's black hair and Keisuke's darker skin. The final pose of the 4th HCG is a bit off still but I can only do so much without asking an artist to draw something, and TS is busy with more pressing HCG. Fixes to the Zoey sprites pants bases. Darkened the Zoey sprites B pose nipples to match the rest. The History screen should now be working much much better, with showing italics for thoughts, Ai's unique text style, and more. Minor fix to the Keisuke Day 1 conbini scene where Zach's drinking SFX came from the "Sounds" audio channel rather than the "Voices" audio channel, which may have resulted in unwanted end-user audio mixing. Added Zach's answer to Kohaku's prodding about why this woman with an extremely feminine body was so bad at acting feminine to the content jump menu to avoid a potential issue with the Day 3 Party scene of the variable not being declared. Changed C.H.E.A.T.S. values to be truly persistent (they previously could break on certain rollbacks). Reconfigured Ai's font (Playtime With Hot Toddies) to use italic glyphs when applicable instead of Ren'Py's interpretation of italics. Cleared out unused fonts and gathered all the licenses for the remaining fonts. I changed the average frequency tone for Zoey's vocal SFX files to F#3 (190 Hz) which is what I calculated the fundamental frequency of the Vtuber Mori Calliope's voice and what my headcanon of Zoey's voice is. Mori speaks between D3 (144 Hz) and A#3 (233 Hz). When you consider that women have a fundamental frequency range of E3 (165 Hz) to C4 (255 Hz)or even higher depending on where you source, she has a shockingly deep voice. I'm using Mori's voice as a basic for Zoey's voice for 3 reasons: 1. The male fundamental frequency range is F2 (85 Hz) to F3 (180 Hz), and for the purposes of the story, this character needs to be able to vocally pass as either a male or a female. Slightly deepening a 190 Hz voice sounds like the effeminate male Zach was. When emotional, people speak in a higher pitch than their fundamental frequency, so raising a 190 Hz voice allows for cute girl gasps and giggles and such. 2. It's atypical for TG'd women to not sound like squeaky girls, so by giving Zoey a deeper voice that's more masculine that the norm for this genre, I'm actually making her more distinct 3. Deeper female voices make my knees go weak. This is overall a rather subtle change but I think it adds a lot to the game. 0.7.1 (03/13/2021): Redid swathes of the Keisuke Day 2 mall texting scenes to highlight the new messaging system changes. New Keisuke Day 2 mall post-bra trying scenes, such as Zach attempting to confide his real identity with the store attendant, or Zach sending a bra selfie to Keisuke. Expanded Zach's reaction with discomfort towards being talked about as a sex object in the Keisuke Chemistry Lab scene. The texting system got a boost and now stores messages based on who the sender was. I was referencing my family group chat when I made the current texting system, so I didn't realize this, but one-on-one text chats on modern phones only list the sender at the top of the screen, no in each message. The in-game chatting system has been changed to take out the names, but the eavesdropping Ai gets her own pink text bubble so you can tell when she chimes in on text conversations. She already talks in that same pink color in her own unique font (https://www.fontsquirrel.com/fonts/playtime-with-hot-toddies), so this is a consistent choice with the rest of the game presentation. The in-game image texting system broke sometime during the 0.6.0 GUI update and has now been repaired so that Zach can send Keisuke a bra selfie. The sprites had some issue that I missed when I did the 0.7.0 checks. They should be largely perfect now with no pixel seams in rescaled window, no hands clipping over Zach's hips when they should be behind them, and no shadows cast over Zach's pants in the clutched arm poses when he isn't wearing a shirt. The T-shirt now has variations with the bra straps visible. These were a pain to do, and unfortunately the straps are almost entirely obscured by the long hair options, but trust me, they look great. Fixed issues where Zoey's hair wouldn't adjust properly from the jump menu. The git readme was somehow included in the compiled release. That's now been removed from the builds. Standardized "crossdressing" to "cross-dressing". A few miscellaneous grammar and spelling fixes. 0.7.0 (03/01/2021): ZOEY!!! Her sprites are finally, finally here!!! Outside of slight edits for expressions, there's no new story content because getting these things game-ready took so long, but while the words of the existing content has hardly changed, Zoey's new sprites have put everything in an entirely new context. As one of Ai's heroes, G.W. from Metal Gear Solid 2: Sons of Liberty said "What we propose to do is not to control content, but to create context." Yes, this quote is only tangentially relevant (and I already tried to make the "sometimes video games lie to you" joke with my Sayaka writing in Student Transfer 3.0), but MGS2 is a good game and I like bringing it up, even if it's contrived. Speaking of contrived... despite spending well over 50 hours on this update over 2 weeks, much of that time was spent organizing and partly remaking TiltSHIFT's commissioned sprites in the Clip Studio Paint file he sent me to make them consistent and more than just immutable static images (I'm particularly proud of the sweat-soaked T-shirt effect I added that you can see in Keisuke's Day 1 content). This isn't even particularly TiltSHIFT's fault. He's worked on a visual novel before, but what Espeon and I were asking from him was rather complex. The parts of Zoey's sprites are almost entirely modular, meaning that I can make pretty much any outfit combination I need. TiltSHIFT did 90% of the work getting there, but I just had to make some edits. Speaking of (nobody own me for doing this segue two paragraphs in a row) edits... I just didn't have the time to go hard on rewrites as I had planned. Even with this update being 2 days late, the best I could do was thorough checks on outfits to make sure they didn't break, matched the story if we had the parts, or a suitable approximation was made if we didn't. More outfits are on the way, but TiltSHIFT needs time to actually make them and for me to get him up to speed on the folder organization I use so I don't spend dozens of hours correcting things. Expressions were largely bulk replaced with a regex pattern, so some of them might be slightly off from what is being said (though I did have a chance to fine-tune some of the ones in Keisuke's Day 1 dorm scene and fully check for errors with displaying things that don't exist). The problem arises from the 3/4 poses and their missing expressions. While those 3/4 poses are on the way, again, TiltSHIFT needs time to draw them. In the meantime, suitable approximations have been made as substitutes until then. I am pretty confident about the checking I did for graphical issues with sprites compatibility, but I might have missed something. If I did, let me know somewhere. 0.6.1 (02/13/2021): With the help of some members in re:\Dreamer's Discord (particularly THEREJECTDRAGON and Doofus), I re-redid Zoey's measurements, and she's now: Height: 160cm/5'3" (unchanged) Weight: 50kg/110lbs (changed from 54kg/120lbs) 3 Sizes: 101cm/40"-58cm/23"-98cm/39" (changed from 111cm/44"-66cm/26"-98cm/39") Breasts: 101cm/40" bust and 79cm/31", making her 32H US, 32FF UK, 70K EU, and 80E JP/KR (changed from 111cm/44" bust and 81cm/32", making her 32K US, 32H UK, 70O EU, and 80I JP/KR) These numbers were based on the assumed measurements of model Ashley Tervort (37"-24"-35") and the listed measurements of iDOLM@STER SHINY COLORS's Sakuya Shirase (height 175cm, weight 110lb, three sizes 91cm-58cm-87cm). Azur Lane's Taihou would have been a preferred approximation but she doesn't have official sizes to reference. No woman with the Zoey's sizes is going to be able to find underwear that will fit her at a department store, so the Keisuke Day 2 mall scene has new content and edits to reflect that they are going to a specialty women's underwear store and not a department store's underwear section. Some of the mall backgrounds have been changed because I found better images on DLsite packs. Edits to the Keisuke Day 4 phone call between Zach and his mom to reflect the fact that Zach used her ATM card without permission to withdraw cash at the mall to buy his expensive specialty store female underwear. Slight edits to the Day 2 Morning scene where Ai and Keisuke meet each other for the first time. Very slight edits in so many places that I can't even list all of them. Ambience tracks are now on their own separate audio track so that users have even more options for audio mixing. Would you believe it if I told you that I wrote the code for this and it just instantly worked? Seriously, there's nothing scarier for a programmer than zero issues with your first attempt. A few C.H.E.A.T.S. variables have been renamed internally ("Aloofness" into "Aloof", "Self_Esteem" into "SelfEsteem") but no player even sees that so... In a similar vein, a lot of the Student Transfer code that I commented out has now just been deleted because I'm pretty sure I'm never going to use it. "Transexuality (Femininity)" has been renamed to "Trans" to better reflect that it affects both transsexual and transgender attributes. Autoplay Speed has been return to its pre-0.6.0 value of 8.0. I had accidentally double-defined it which caused it to default to 15. C.H.E.A.T.S. values are now persistent. re:\Dreamer remembers them from saves, loads, reloads, and rollbacks. Say goodbye to remaking the values; if you find one you like, the game remembers it until you change it. C.H.E.A.T.S. now has its own screen right on the title, full of what is probably way too much info about how the system works. Zach no longer sets C.H.E.A.T.S. variables (should you decide to do so) from in-game menus. Instead, the C.H.E.A.T.S. screen is called once to allow readers to adjust those values. The route select screen has been slightly overhauled. There's the sale pitch for the Patreon below the route jumps, but the big thing is that you can now open the route flowchart image from in-game. Well, kinda. The game reads your OS and asks your default image to open the image instead, but it's close enough. The fancy image buttons on the quick menu bar have been temporally reverted to plaintext buttons to reduce lag on the GUI. I'm sad to see them go but the way they were displayed caused too much lag to justify. The alpha-adjustment method for the adjustable GUI elements has been optimized a lot, only redrawing should the alpha opacity setting be changed. The fancy namebox effect where the speaker's name changes the outline of the box and subtly fills the background in has been optimized a lot (those values have to be manually specified beforehand but the performance increase is huge). Shoutouts to Espeon for the good ideas here. The in-game choice menu has a fancy new blue to pink geometric gradient background (it's almost exactly the same as the textbox background but don't tell anyone I reused an asset). As stated above, lag on the in-game GUI has been heavily reduced.
0.6.0 (01/19/2021): Britney has a few minutes of new content with the "Just ask her to come to your room." route where she outlines her terms for helping Zach hide his new body. To prep for a sex scene between Britney and Zoey while the latter is being measured for clothes by the former, I redid Zoey's breast sizing on a hunch that they were wrong, and boy were they! She was listed as an 80F JP/32DD US with a 104 cm/41 in bust, but based on the sprites we have from TS, she's really an 80I JP/32K US with a 111 cm/44 in bust. That's big enough to make a thin girl's back explode without a bra. And speaking of which, Zoey now needs to go to a specialty store for her bra when she's that big, which will change the mall scene with Keisuke slightly. Added Zoey's moaning and gasping SFX to some scenes that were missing them. If you don't like them, the fancier Voice Volume slider in the settings menu can be used to turn them off (as well as all other voice SFX and ambience, which are no longer tied to the Sound channel). The CHEATS bars have been converted to sliders, and each stat shows you it numerical value (they're technically zero-indexed in-game but the five point scale of a traditional psychology survey question makes more sense in relation to user experience). The GUI has been overhauled like crazy. In particular, the in-game GUI has been refurbished with a new font, a bigger stylized textbox that features on-the-fly opacity adjustment, a bigger namebox that changes based on the speaker, and text buttons for quick menu options (don't worry Android users, they scale to a larger thumb-friendly size on your phone screen). The settings screen's sliders have been reworked to show you the current value (as well as the default, because there's nothing worse than changing a setting without realizing what it used to be). A ton of the code for displaying things on screen has been optimized to be faster, with the exceptions of the in-game choice menus and exit screens, which have a bit of lag, likely due to bad predictive functions by Ren'Py. I'll get to optimizing them soon. Apparently the History screen was broken for months and nobody noticed? Anyways it works now. Android was apparently a complete mess for the longest time with bad text sizing variants and menus bleeding into each other. To make sure nothing breaks in the future, things have been standardized across all versions wherever it can still be read or clicked on a smaller phone screen. Some SFX wouldn't loop properly while a fadein or fadeout effect was being applied, so everything has been forced to Tight looping.
0.5.5 (01/03/2021): Heavy cuts to Britney writing after the "Just ask her to come to your room." menu choice, but the cuts have largely been replaced with new content that is better and more concise (seriously, what is up with a lot of my earlier writing tapdancing around the point it is trying to get to?). The closet scene has been cut for now as it needs to either be replaced with something new or reworked so that Zach doesn't do something as stupid as light a road flare inside of 13 sq ft enclosure. Edits to Britney writing after the "Try to tell her the details over text." menu choice, as well as new content. Slight edits to the Keisuke shower sex scene. The usual slew of minor edits for stylistic consistency. T.E.A.C.H. has been replaced with C.H.E.A.T.S. Previously, 'self_worth' had been a separate variable originally meant for use exclusively in Keisuke's route, but it's been used like the T.E.A.C.H. stats for a while now, and this is a logical change that's been a long time coming. Some of the C.H.E.A.T.S. variables have been renamed ("Horny" is now "Horniness", "Emotion" is now "Emotionality", "Autism" is now "Aloofness", "Trans" is now "Transexuality (Femininity)", and "Self-Worth" is now "Self-Esteem"). This doesn't change how the variables function but helps to better explain what they mean. The personality quiz at the very start of the game has been slightly revamped to better explain what each variable affects. Extremely large swathes of borrowed Student Transfer code have been cut out of the game to drastically increase performance. Student Transfer goes for a complicated body swap system that uses character abstractions which re:/Dreamer has no need for. One of the biggest parts of this change is that re:/Dreamer no longer uses any of Student Transfer's code to display images. That code was rather unoptimized, and layeredimage displays take their place. Every last cg and character sprite in the game (including the placeholders) has been redone and scaled with waifu2x to give them that extra bit of visual pop. It's most noticeable on the Keisuke mall cg, masturbation, dream sex, and the mirror self-voyeurism. An Android-breaking bug with two of the shopping mall background images has been fixed (the JPEG files were encoded in an awful way that causes Android to have issues a PCs wouldn't). An extremely minor issue with the bitmap font used during variations of the Keisuke mirror sex scene has been fixed so that Ren'Py's error checker no longer yells at me for something that actually works. Outfits are no longer declared by hand with every scene change and are now a stored variable, which fixes two loose bugs. Why wasn't I doing this in the first place?
Britney's old sprites are GONE; taking their place are Myumi's new Britney. New Britney writing after the "Try to tell her the details over text." menu choice. A big slew of Britney edits all around. Redid the way layeredimage sprites store character outfits since it was a bad idea to let it reset every scene. My playtesting and lint checking shows that I got everything, but if I didn't, please let me know! Made a fancy new lex parser for standardized cps speeds independent of text tags. Standardized text sizes (somewhat). Redid the waifu2x 'layeredimage' scaling using 'waifu2x-caffee with upresnet10' as it gives more accurate colors than 'waifu2x-ncnn-vulcan with upconv_7' (likely due to no longer embedding an ICC profile into the new .PNG). Removed every last "show ryouichi" call to increase performance. Caught that I had accidentally scaled the shower hcg to 2K instead of 1080p (yay me for actually playtesting). Some very unfinished Ren'Py screens (gallery, sprite viewer, music room) have been commented out.
0.5.3 (12/05/2020): Edits to the Ryouichi confrontation to show off Zach as more of a scared opportunist getting revenge than a master manipulator. Zach's a lot shrewder than one might expect an autist of his caliber to be, but he's not able to pull off a mind game on that level. Ryouichi's sprite has been removed to prevent a potential legal issue from arising because unbeknownst to me until 2 weeks ago, the visual novel source of Ryouichi's placeholder sprites received a commercial English release literally days after Ryouichi's sprites were ripped for use in this game. Added a segment to Keisuke Day 2's morning meeting between Zach, Keisuke, and Ai based on whether or not Zach had "therapy" with Ai on Day 1, and if so, what he answered. The scene has other edits elsewhere. There's now a proper branch between Keisuke Day 3 Party and Keisuke Day 4 morning. The gap in story is still there, but at least you don't have to access the jump menu to get to Day 4, and there's a brief summary of the unwritten events that happened later that night. The content jump menu has been reworked for clarity and more options. Ai has been rebuilt from scratch with proper layered source files direct from her artist. The sprites had previously been delivered as .PNGs which required some rather imperfect Photoshop skills from myself to create the individual facial expression components, the flaws of which became overwhelmingly apparent after the game window size increase. These new parts are derived from the raw independent layers and look much cleaner. The Ai, Keisuke, shower sex HCG, and Zoey 'layeredimage' files have been rebuilt with downscaling via the waifu2x-ncnn-vulcan engine on the upconv_7 model. I had previously assumed that Lanzcos resampling algorithm would be sufficient for downscaling our very large source files to the size required by the game's 1920x1080 window, but applying that method to Ai's rebuilt 'layeredimage' files revealed noticeable anti-aliasing issues between her smaller facial components (such as her eyebrows) and the transparent pixels of the alpha channel that was not present with downscaled fully assembled sprites. Essentially, the pixels on these transparent edges were much sharper than they should have been when the image layers were assembled as a displayable within Ren'Py, waifu2x with a -1 denoise level produces more accurate scaling. But don't tell Ai that, or she'll try to take credit for an AI scaling engine producing better results. Zoey's placeholder sprites have been rescaled to the projected size of TiltSHIFT's Zoey sprites. Yes, she's really that short (160cm/5'3") compared to Keisuke (182cm/6'0"). But highlighting the height difference between her and Keisuke isn't the reason for this adjustment; no, she has been resized in order to pair better with the size of Myumi's Britney sprites. After some prodding, he has projected a date between December 4th and December 6th to complete the first pose of Britney's sprites to the point that they can be used in-game (that means giving her a full set of expressions, her facial emotes, the casual and nude outfits, both her hairstyles, and her glasses). I know all you yuri fans out there have been lamenting Britney's neglect for over 10 months, but she's finally going to get new story content next update!
0.5.2 (11/20/2020): The continuation of Zoey's first day of classes on the 5th day (Monday) of Keisuke's route. A few surprises. :^)
0.5.1 (11/07/2020): New Keiuske Day 4 content with Zoey going to her first day of classes. Zoey's sprites have been redone from being in Student Transfer's custom method to Ren'Py's propietary 'layeredimage' method. Bug fixes, particularly for the Android version.
0.5.0 (10/23/2020): The game switches over from a 1280x720 resolution to a new 1920x1080 one, meaning everything just looks better. Despite the larger files, the overall size of the game has decreased by around 30% due to managing our assets in a better manner.
0.4.4 (10/12/2020): re: Dreamer's first birthday! A much better route select menu built into the main screen with fancy T.E.A.C.H. sliders. The highly-requested Android version has arrived! Each release from now on will feature an Android build. From now on, the route flowchart will be bundled with each release as a .png, and the route flowchart has been reworked for ease of use. Keisuke Day 3 morning is finished.
0.4.3 (09/25/2020)]: The start of Keisuke Day 4 morning, where Zach goes to his first classes as a girl. The conclusion of the baths sex scene. Heavy edits to the second half of the Keisuke Day 2 shopping mall. A simplification of T.E.A.C.H.
0.4.2 (09/11/2020): Continues the morning-after scene with Zoey and Keisuke, and introduces a new scene were Keisuke and Ai meet for the first time.
0.4.1 (08/28/2020): A morning-after scene with Zach and Keisuke. Fixes for Britney's animations. Polish to the shower sex scenes.
0.4.0 (08/15/2020): Ai finally has sprites, and Keisuke has new sprites! The continuation of the shower sex scene with Keisuke (with new HCG).
0.3.9 (08/01/2020): The first half of the frat house party that Keisuke and Zach visit.
0.3.8 (07/03/2020): Quests are no longer required daily events. Instead, certain mandatory quests with a limited window will appear from time to time, requiring Zach's prompt action to complete. Losing the game no longer results in a player's memory loss about re: Dreamer. Now, only the discovery of an unauthorized player results in memory wiping. Zach's "AGP Admission" is no longer a mandatory event in the "Ai Therapy" scene. Now, players can choose Zach's response to Ai, all of which are affected by T.E.A.C.H. and previous choices. Spectators are now nigh-omnipresent in Status and will be tracking Zach's activities much more closely than before. Sections have been "trimmed of their fat," with many long-winded conversations either locked behind high Autism or removed altogether (with the goal being to start the game proper in less time).
0.3.7 (06/24/2020): Two new HCGs and their sex scenes.
0.3.6 (06/05/2020): New content with a sizable shopping mall outing scene in Keisuke.
0.3.5 (05/22/2020): Giving the game a proper intro (like a real VN). Edits to the introduction transformation scene and solo masturbation scene to make them hotter. Preliminary ways to edit T.E.A.C.H. variables. Linking the stub endings to the main routes. Lots of new backgrounds we have the rights to!
0.3.4 (05/08/2020): The continuation of the large bathroom scene with Keisuke (with our first custom-drawn HCG)! Filling in all the nasty WIP gaps in the story.
0.3.3 (04/24/2020): The continuation of the large bathroom scene with Keisuke.
0.3.2 (04/09/2020): The continuation of the large bathroom scene with Keisuke.
0.3.1 (03/26/2020): The start of an erotic baths scene with Keisuke and Zach that flexes the power of the new T.E.A.C.H. system.
0.3.0 (03/11/2020): The new Appendix System which gives juicy lore tidbits and info in a supplementary manner to the main game. The start of the T.E.A.C.H. system (named such as it tracks the Zach/Zoey variables Trans, Emotion, Autism, Control, and Horny that are decided as you make choices in the game, and these essentially "teach" the main character to act or react to things in certain ways). A save-checking system that warns you if your older saves might be incompatible due to changes in the game system. Phone image messaging functionality (so Zoey and Keisuke can send each other sexy pictures).
0.2.2 (02/23/2020): The biggest update yet! 2 to 4 hours of content has been added! Zach finally goes outside of his dorm room to seek help from Keisuke, his naturally athletic and hot-blooded best friend.
0.2.1 (01/17/2020): A dramatic and steamy continuation of the Zach/Zoey and Britney closet scene.
0.2.0 (01/05/2020): Honestly it's a lot. The in-game version postpartum gives the details better than a proper changelog can. Added a toggle option to avoid automatic text advancement in dramatic scenes.
v0.1.9 Britney, in which Zach/Zoey tags in a female friend to help with re. Dreamer's insanity. Steamy Dream, where Zach/Zoey confronts their dream self and learns a lot about attraction. 'audio' channel playback has been cut out when possible in favor of 'sound1' and 'sound2' SFX channels. Ai no longer has the role of "re: Dreamer tattletale," as the ominous "Server AI" has that job now. One (and only one) friend can be enlisted as an "accomplice" to help with re: Dreamer. Clarified a line or two of confusion between Haze and Zach/Zoey.
Yesterday, 10:31 the english version of the re:Dreamer game has been updated.
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