The king is dead leaving leaving a power vacuum in the kingdom. Help guide the Princess i her quest to get herself upon the throne. You'll have to manage her classes and personality as she tries to gain support. But be careful, there's dangers lurking everywhere and the Princess has a mind of her own. Naked Ambition features a pixel art style inspired by mind 90's PC games as well as a unique semi-randomized gameplay style. What order events happen in and what decisions the Princess makes changes every game.
Added the next seven weeks of Vizier trainer events Added the rest of the improved artwork Fixed a bug that caused dual color cards not to be counted properly on the amount of color in deck display Fixed a bug that sometimes caused the deSaveScummer to autofail stored princess decisions when doing dual color card checks v.52: Added seven more weeks of Evette trainer events Added two trigged fall random events following up summer events Added the first wave of improved art Added five more pieces of art to the fan art gallery. Send in your own to be featured as well! The dildo fall random event now has a futa variation Fixed the brother bedroom background failing to show Actually deleted the code that causes the soothseer error. Fixed the summer lawn bowls event directly leading into the player visit instead of jumping to the weekend as normal Fixed error where failing a pink check on Evette's route wouldn't give future chances to pass locking you in a loop Fixed an error that caused the wrong player conversation to happen after Peyton's second meeting v.51:
Added seasonal checkpoints you can reload the game to while resetting the Princess's decisions Fixed a broken image in some of the possible dual card combinations Fixed a crash on week 28 at the start of the random event. Unfortunately, this requires a new game, old saves will still have the crash Fixed the game still skipping Peyton's second council member visit Updated the color count algorithm for the soothsayer random event to use the same algorithm as the rest of the game's max color checks, this should solve the crash it sometimes caused Added two more pieces of art to the fan art gallery. Send in your own to be featured as well! v.5:
Expanded timeline by seven weeks Added the Festival of Rivers Added Enrique as a new trainer with three current actions Added second Peyton council member visit You can now survive the assassination attempt with long term consequences Removed progression from main menu temporarily Added fan art section to gallery v.042:
Added some Player-Princess conversations that were missing Fixed crash when talking to Evette during the ball Fixed bug in the random event with the fortune teller Fixed the trigger at the summer festival that sets Gales affection to 0 if you have Cecily as your trainer being miss-able Fixed a few bugs in the court philosopher random event Fixed a few typos
Gameplay changes: Added the ability to change the font in the preferences menu The card removal screen now shows you how many of each color are in your deck If you get the low affection scene in the council member meeting, the stat check is 10 points easier.
Bug fixes: Fixed one of the stressed cards that the Vizier can add to your deck having an improperly initialized variable Fixed a crash caused by missing gallery images Fixed the philosopher court random event missing a background Fixed a few errors in the demon tentacle scene Fixed one of Amelia's scenes trying to have a non-existence stagehand talk to you. He exists now. Fixed the Princess being able to choose a lesson beyond the bounds of the available lessons if she rebels and chooses her own lesson. That was too rebellious. Fixed the summer random event cow decision looking for the wrong color Fixed the Princess talking to a maid about her dick if she didn't have one Fixed the talk with the Princess after the second meeting with Filbert sometimes showing the wrong conversation Fixed Ulric's trap raising the Princess's political reputation rather than her sexual reputation v0.4:
Advanced timeline 7 weeks this includes: New meeting with all the council members except Peyton the Merchant New random events for autumn 7 new scenes for the Vizier with 2 new actions 15 new scenes for Cecily with 4 new actions 14 new scenes for Evette with 4 new actions 7 new scenes for Ulric with 3 new actions Adds a total of 31 new images to the gallery, more than doubling it Of that, there are 5 new animations and 11 other pieces of sexual static art
Added card combining mechanic to create dual-color cards Added dual-color checks Gallery expanded to 4x4 from 3x3 New main menu option, progression. This tracks storylines you've seen and in the future will allow you to change lessons between runs Added player chosen lessons. Right now only rest (which reduces anxiety) is available Removed the sexual stats from the stats screen as they weren't being used Moved the save erasure trigger to after the intro Added ability to skip the intro on repeat playthroughs There are now different portraits for non-named men and women. Fixed the ball image in the gallery showing the wrong picture After rejecting an action from the Vizier once, the princess should now be able to accept it when he tries again v0.36:
Added the rest of the chibi animations for the Princes's lessons Added 2 new popins for the Festival of Flowers Improved some of the UI graphics Improved the calendar graphics Adelin's name is now displayed on the people screen. Just in case you forget The dominant and submissive cards added on Evette's route have been changed from being unique to dual color cards from the system being introduced in .4 v0.35:
Added Ulric's trainer path up to current end of content date Added new piece of art to the ball Added six chibi animations to the lessons results screen with the rest to come If the princess has more favor with four of the council members after the foreign royalty introduction, the conversation with Normand now reflects that Normand's cape now flutters Fixed Evette's and Filbert's needed social skills being flipped on the lesson select screen Fixed crash in post festival of flame blowjob scene Fixed the blink files for the Princess "moan" expression being missing v0.31:
Changed Festival of Flowers to allow the player to chose the event the Princess partakes in. Changed the first conversation with Adelin from a "Yellow" check to a "Conversation 5" check You can now force the princess to let in Cecily or not with stat penalties for doing so, like the vizier Lowered lesson bonus from choosing matching color dialogue from 1.5 to 1.4 Choosing the pink dialogue option now increases Fitness and Strength lessons gain by 1.4 You can't have the princess study a skill if that skill is over 40 and more than 2* it's pair. No more having 100 wisdom and 5 knowledge
Story changes: Added new summer random event here the Princess visits the player character. Added new summer random event where the princess has her fortune told, leading to minor reputation bonuses based on what signs she draws Changed the post-Festival of Flames love scene if Princess is a futa to be more penisy Made the reject Cecily sequence less insane (It made sense in an older version I swear) In the very story critical cow herd random even decision, changed the test from a red check to a blue one and reversed the effects.
Interface Changes: You can save and load the game with a few concessions. The decisions the Princess makes (card color checks) are saved permanently for each run. To reset the Princess's decisions, you must restart the game. This will also delete your saves to prevent the old save data conflicting with the new randomized run Moved the Princess relationship stats to the Subconscious menu from the People menu Added chibi Princess to Subconscious menu Calendar available one week earlier The calendar now tells you what the target skill number is for council member encounters Made it harder to click through color checks without seeing what cards the princess drew Skills that have their lessons boosted by choosing a particular color conversation option now have a visual indicator that the boost is active on the lesson select menu Changed the fail check sound effect to be less negative sounding Changed the phrasing of color tests. It's no longer Test: X Passed/Failed, but something more gentle. This should make the intention of those checks clearer.
Bug fixes: Fixed white box over text in android version Fixed a bug where multiple affliction cards being healed at the same time could cause the wrong cards to be removed from the subconscious Fixed the week indicator on the calendar disappearing if you changed pages. Fixed a crash in the noblewoman route after gaining the submission card
v0.3: First Public Release.
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