v1.0.0 Epilogue implemented. 1237 Renders. Add a short scene to day 17. Grammar, spelling, and other fixes
v0.37.0 Day 37 implemented. 600 Renders (+ couple fixes for earlier days) Grammar, spelling, and other fixes
v0.36.0 Day 36 implemented. 405 Renders Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.35.0 Day 35 implemented. 426 Renders Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.33.0 Day 33 implemented. 322 Renders Implemented "click to continue" marker for the remaining scenes that use pause. Should have gotten all of them. Added something cliched to Evie's scene on day 32. Grammar and spelling fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.32.0 Day 32 implemented. 413 Renders Implemented "click to continue" marker, this is only for this update onward at the moment, going through the older scenes where I've used pause by the next update. Grammar and spelling fixes
v0.31.0 Day 31 implemented. 358 Renders Grammar and spelling fixes (Thanks to Adry Lemon, Shaddy, Orion777) v0.30.0 Day 30 implemented. 513 renders. Grammar and spelling fixes v0.29.0 Day 29 implemented. 279 renders. Grammar and spelling fixes
v0.28.0 Day 28 implemented 389 Renders. All the scenes are in the new pause controller, or should be. Fixed some bugs and issues. Grammar and spelling fixes
Day 27 implemented 369 renders Spelling, grammar, bug fixes (Thanks to Adry Lemon, Andro, ShaddyModda)
v0.26.0 Day 26 implemented 398 renders Some of the older scenes (before day 10) has been converted to obey the new pause controller. Spelling, grammar, bug fixes (Thanks to Adry Lemon, Andro, ShaddyModda, and probably others who I can't recall after 4 hours of sleep.)
v0.25.0 Day 25 implemented 354 renders Grammar, spelling, and few minor bugs fixed (thanks to Adry Lemon, Kaos, ShaddyModda, RayKeaneSky for spotting stuff)
v0.24 Well, this is happening soon, just waiting for one of the packets to upload. Changelog:
Day 24 fully implemented - Both branches are available. I do recommend starting from the end of day 23 if you aren't on Li's path. On Li's path you should be safe to start from the save you were prompted to make. 698 Renders (320 in 23.5 and 378 with 24.0) Implemented "Characters" menu for those who need reminders about the characters, this is still a work in progress. Pile of grammar and spelling fixes (Thanks to Adry Lemon and ShaddyModda) So the releases. This update will be a bit special case but more of that in the actual release post.
There will be release within next 24 hours, depending how pain my net is being. Anyway... I have still some tests to run and build which will take few hours Changelog 0.23.5 First half of day 24 is implement. - Li's branch is available right now. - Players are told to save before the branching choice happens if on Li's branch. Those who didn't chose to meet Li on day 5 you might want to wait until full version. 321 Renders. Grammar and spelling fixes (Thanks to Adry Lemon, Phaelan Hood, and Shaddy Modda) I'll put up the release schedule once I've done the final tests and done the release builds. v0.23.0 Day 23 implemented
v0.22.0 Day 22 implemented 426 Renders Grammar and other fixes
Day 21 implemented 276 Renders Bunch of grammar and spelling fixes. (Adry Lemon, Tora, Phaelan Hood, Shaddy... and few others who I forgot and I can't find the post at the moment)
v0.20.0 Day 20, the association event, implemented. 420 renders... Pause feature patch integrated (Thanks to ShaddyModda). This version allows you to either pause or change the delay between image changes (1 to 10 seconds) if you like the auto change but need longer time between them. Pile of grammar, spelling and whatnot fixes (Thanks to Adry Lemon, To_Begin_With, Hunter Sweden, Phelan Hood) Few tweaks for android versions (the save naming should be disabled now properly, tested on Android 6.0)
v0.19.0 - Day 19 implmemented - 373 Renders - Dialogue fixes (Thanks to Adry Lemon & ShaddyModda)
v0.18.0 Day 18 implemented 392 Renders Various grammar and spelling fixes (Thanks to Adry Lemon) v0.17.0 Day 17 implemented - Finally getting Miyuki back 372 renders Textbox transparency slider implemented (Thanks to ShaddyModda) Save naming implemented (Thanks to ShaddyModda) Pile of grammatical errors fixed (Thanks to Adry Lemon, ShaddyModda, and Wolverine) Added "final save location", hopefully this will help with some of the issues with saves. So with this release the "transparent textbox mod" is discontinued and I recommend removing it, instructions will be in the release post.
v0.16.0 Day 16 implemented. - One step closer for getting Miyuki back and few hooks for the future. 317 renders And grammar fixes (Thanks to Adry Lemon)
v0.15.0 Day 15 implemented 217 Renders, give or take. Dialogue fixes (Thanks to Adry Lemon)
- Day 14 implemented - 289 renders - Dialogue fixes
v0.13.0 Day 13 implemented 346 renders give or take. And pile of text fixes in to previous days, thanks to Adry Lemon. And probably so many other things I simply forgot.
v0.12.0 Day 12 implemented 234 renders v0.11.0 Day 11 implemented - Contains scene with Li if you are on her path, and second chance for those who declined the first invitation. 237 renders
0.10.0 - Full day 10 implemented - The other half of the branching is done. - Small continuation scene where 0.9.5 left, ie closure for the day. - In total we are around 390 renders (255 was from the 0.9.5) - Update version from 0.9.0 to 0.10.0 - Updating from version 0.9.5 to 0.10.0 is safe.
v0.9.5 - First branch of day 10 implemented - The branch that isn't completed is marked clearly. - 255 ish renders - First version to have update from previous version. - The update from 0.9.0 to 0.9.5 is 150 MB give or take, rejoice.
v0.9.0 Day 9 implemented - There are variations on how you handled things on the previous days so the length of the update varies on what you have chosen. 242 Renders Fixed the missing Day 7 splash screen.
v0.8.0 - Day 8 - Renders 157 - Day 7 - Continuation with Susan from 0.6.0 - Contains a scene for the other path from 0.5.0 (aka not Li) - Renders 246
v0.6.0 Day 6 implement. 220 renders.
0.5.0 Complete day 5 implemented, both branches are working as they should. 370 renders Fixed some grammatical issues. - I'll try my best to fix the issues, but I can guarantee that there are more. English as third language, hooray? Changed some of the scene transitions from a black screen to a black screen with a text, a total game changer! - Short "time skips" within a scene still uses fade to black as it doesn't really make sense to use separate screen for it. This is work in progress, I went through the VN 3 or 4 times looking for the transition screens, and I think I got most where would make sense to have a "information screen".
v0.4.0 - Day 4. - Implemented main character naming. - Implemented warning splash screen and modified other warnings. - 210 renders. - Various tweaks here and there.
v0.3.0 - Day 3, short transition day, no choices, but does include the lesbian threesome. - 109 renders - Added transition effects and screens. - Some code changes.
v0.2.0 Public Release - Days 1 and 2 - Pile of renders and ton of text.
6-03-2022 the russian version of the Sorcerer game has been updated.
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