Thrust into the darkness of vampire underworld, our protagonist needs to adapt fast to the decadent and depraved ways of the vampiric aristocracy. With some luck and a bit of help from a mysterious stranger he manages to survive the initial encounters with powerful individuals, but to truly prosper he needs to quickly familiarize himself with this world's ever-present scheming and high stake political games... At first ignored or used as a pawn, he realizes quickly that to prosper in this world he needs to chose his actions and allegiances carefully. How will he use his new found powers in this world of debauchery and intrigue? How will he decide who to trust, who to obey, who to conquer, and who to betray?
v0.81: -Fixed the issue where starting "Psychology 101" quest resulted in visuals being unresponsive in certain conditions.
v0.8: -Old saves no longer work. When trying to load them, the game informs players of that and boots them into main menu -Quests "Psychology 101" and "School's in" are implemented- to start them go to the new position on the map - Hospital - for the "School's in" and for "Psychology 101" you first need to not have chased away Claire, and then either call her by phone from your room (phone is intractable in v0.8), or go to the new location on the map - Coffee Shop. -Glossary entries are now marked whenever new information is either added or updated -Skill checks and Character affinity/trust checks now show up as successful and failed. The message has been automated (was semi-automatic before), and instead of manually calculating the possibilities of players clearing the checks the system now works in 5 tiers of difficulty: None, Trivial, Easy, Medium, Hard, with each tier representing 20 percentile of maximum number of possible points a player could achieve up to that point. So a Hard skill roll for Prowess would require player to gather 80% of all of the skill points in #hat category. The whole system is remade and I think I changed every variable where it was needed, but I may have missed some, so if you spot something wrong with choices feel free to inform me -Added extra values in all classes. the reason y'all had to reboot the game from the start was because a functionality that I wanted to implement couldn't be implemented without adding a new value into a particular class, breaking the game in the process. so hopefully adding a dummy value to all classes should help with dealing with that in the future if I ever decide to change up something else like that
v0.7: -new main story segment
v0.62: -fixing a potential gamebreaking issue and a bunch of typos
v0.6: -finishing the Papers Please quest and proceeding with the story
v0.51 changelog: -optimized image size - I could convert images into .webm lossless version for a 40% reduction in image size for the same visuals, but I opted for drastically reducing size for a minor reduction in quality. if you think it's too much of a sacrifice feel free to let me know as it is easy to convert them back -added a couple of sound effects, visual effects, a minor bugfix, 1 point of power that I missed (retroactive), did some minor re-balancing, re-touching of some screens and a couple of successful skill check confirmations that I missed
In this release 2 quests are resolved - The Key Ingredient and True Rulers (and you finally get paid for the old one). To access the quests you can leave the MC's apartment and visit either Zoey or Shevaun.
After you finish both quests in any order you should get the end of content message followed by credits and return to the exploration section. Should work on both old and new games. To enable the walkthrough, drop the file in the /game folder and enable it from the preferences menu (there should be a new on/off switch for it showing up there).
v0.41: -More story -implemented version control, current version is now available in the About menu
v0.32: -fixed a bunch of text errors (thank you wibble!)
v0.31: -implemented new UI theme -consolidated player attributes (details in the previous post) -re-balanced choice effects -slightly improved glossary UI -revised glossary entries and filled in missing ones -implemented quests and quest log screen -implemented traits and traits screen -implemented containers and their interactions -implemented map screen and map interaction -added some music and did a pass on music loudness No new story content. Old saves don't work. You can check out the map in your room before you finish the quest.
v0.3 "Some choices don't have effects at the moment, that will be changed when I do the rework of the whole system for v0.4. "
0.2 - current release Changelog: -More story -Added more save slots, to keep in line with VN standards -Added a bunch of grammar fixes, courtesy of spectre1viper. -Fixed some rendering errors that were pointed out -Changed character screen font according to patreon votes. -Improved waltkthrough implementation.
0.1.1 Changelog: Implementing character, glossary and player notification screens Text fixes
0.1 - initial release
25-05-2023 the russian version of the The Bite: Revenant game has been updated.
In order for you to be able to install this game, you need to enable (allow) installation of applications from unknown sources (Unknown sources) in the phone settings. Usually this item is in the Security section